Lag Fixed for the client (Now for reals...Maybe...)
Nix Hounds » Devlog
Okay so, I thought Visual lag was fixed...it was not, but now I tried another aproach, tl;dr, basically instead of shooting in the local game, I was telling the server I was shooting so I shot at the same time on the other clients, basycally instead of just pressing the trigger I was telling somenone to tell me and my clones to press the trigger, so the delay. I know sounds stupid, but Netcode it's not ewasy and it's my fourth day :c, not so bad if I say so myself. In next updates, gameplay, more art to fill the game arena and hopefully the first iteration of the complete game loop.
Files
Nix Hounds.zip 26 MB
Nov 21, 2018
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Nix Hounds
Six Degree of Freedom FPS Battle Royale
Status | In development |
Author | lucaslizama |
Genre | Shooter, Action |
Tags | 3D, battle-royale, deathmatch, FPS, Multiplayer, Space |
More posts
- Little optimization to performanceNov 30, 2018
- Player Initial Health FixNov 29, 2018
- More UI Enhancements an Menu MusicNov 29, 2018
- 2 Days Left (Main Game Loop Implemented)Nov 28, 2018
- 5 Days LeftNov 25, 2018
- You can now damage other players :DNov 22, 2018
- Improved Shooting LagNov 20, 2018
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